Mathilda is my daughter. She fell in love with the stories I told her about northern legends and, over time, began filling them with characters, monsters and places of her own.
She has reached an age when digital entertainment naturally becomes part of everyday life. To my surprise, I found that games for young people as curious about the world as she is still leave a gap: I wanted something that would give her room to imagine and let her explore at her own pace.
Above all, I wanted her to feel like the heroine of a world we had imagined together. Along the way, I decided to fulfil a small childhood dream of my own and try making a video game. That's how Mathilda came to life — a project in which both of us draw something from childhood, each in our own way: she gets to live hers, while I revisit a dream from mine.